@baseColor: #2865CC;

// Shades
  @difference: 10%; // Difference (in perecent) between each shade
  @shade1: lighten(@baseColor, (@difference * 2));
  @shade2: lighten(@baseColor, @difference);
  @shade3: @baseColor;
  @shade4: darken(@baseColor, @difference);
  @shade5: darken(@baseColor, (@difference * 2));
    
// Analgous
  @distance1: 10; // Degrees between each analgous color
  @analgous1: spin(@baseColor, (@distance1 * 2));
  @analgous2: spin(@baseColor, @distance1);
  @analgous3: @baseColor;
  @analgous4: spin(@baseColor, (@distance1 * -1));
  @analgous5: spin(@baseColor, (@distance1 * -2));

// Complementary
  @complementary1: @baseColor;
  @complementary2: spin(@baseColor, 180);

// Split Complementary
  @distance2: 80; // Degrees between the two complementary colors
  @splitComp1: spin(@baseColor, ((360 - @distance2) / 2));
  @splitComp2: @baseColor;
  @splitComp3: spin(@baseColor, (((360 - @distance2) / 2) * -1));

// Clash
  @angle: 45; // Angle formed at base of isosceles triangle
  @clash1: spin(@baseColor, (@angle * -2));
  @clash2: @baseColor;
  @clash3: spin(@baseColor, (@angle * 2));
  
// Triadic
  @distance3: 120; // Degrees between the two new colors
  @triad1: @baseColor;
  @triad2: spin(@baseColor, (180 - (@distance3 * 0.5)));
  @triad3: spin(@baseColor, (180 + (@distance3 * 0.5)));
  
// Tetradic
  @distance4: 90; // Degrees between two closest colors
  @tetrad1: @baseColor;
  @tetrad2: spin(@baseColor, @distance4);
  @tetrad3: spin(@baseColor, 180);
  @tetrad4: spin(@baseColor, (180 + @distance4));
  
// Five tone
  @distance5: 30; // Degrees between the 4 analgous colors
  @5tone1: @baseColor;
  @5tone2: spin(@baseColor, (180 - (@distance5 * 1.5)));
  @5tone3: spin(@baseColor, (180 - (@distance5 * 0.5)));
  @5tone4: spin(@baseColor, (180 + (@distance5 * 0.5)));
  @5tone5: spin(@baseColor, (180 + (@distance5 * 1.5)));
  
// Six tone
  @distance6: 20; // Distance between the colors of each analgous pair
  // Pair 1
  @6tone1: @baseColor;
  @6tone2: spin(@baseColor, @distance6);
  // Pair 2
  @6tone3: spin(@baseColor, (120 - (@distance6 * 0.5)));
  @6tone4: spin(@baseColor, (120 + (@distance6 * 0.5)));
  // Pair 3
  @6tone5: spin(@baseColor, (-120 + (@distance6 * 0.5)));
  @6tone6: spin(@baseColor, (-120 - (@distance6 * 0.5)));